Luke a Pro

Luke Sun

Developer & Marketer

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EN||

Advanced Ch. 7: Creative as Engineering — Building a Creative Factory

| , 1 minutes reading.

1. Creative is a Variable, Not Art

The only creative metric that matters is: Which pain point did this asset validate?

  • Beginner: “I think this looks beautiful.”
  • Advanced: “I have 3 Hooks: Saving Money, Saving Time, Social Status. I’m testing which makes them stop.”

2. The Lego Model

Break an ad into four independent modules:

  1. Hook (0-3s): Stops the scroll.
  2. Core Message: Solves the problem.
  3. Proof: “Why trust you?” (Testimonials, logos).
  4. CTA: “What now?“

3. The Paradox: Why “Ugly Ads” Win

High-production ads trigger the brain’s “Defense Mechanism” (Skip it!). “Raw” UGC (User Generated Content) videos feel like a friend sharing a tip, lowering the guard.

4. Brand in Action: Hims & Hers “Modular UGC”

Strategy: Hims doesn’t make one ad. They make hundreds. They swap “Model A” with “Script B” and “Hook C.” If a certain combination hits, they scale it instantly. System: They don’t rely on a creative director’s mood; they rely on a data-driven evolution system.


Next Chapter: Advanced Ch. 8: Creative Testing Strategy. Searching for that 1% winning asset.